![]() ![]() Each section of the galaxy features a single species, be it the armored, melee-heavy Bugs, the bullet-slinging Cyborgs, or the ever obnoxious Illuminate. After going through the tutorial, players are able to select procedurally-generated missions on twelve planets in three alien-race-based realms, with each planet having its own difficulty and set number of missions. Think of Helldivers as a multiplayer game in the vein of Call of Duty or Left 4 Dead, only with a dedicated numbered stage system and the ability to play alone. When you consider it in this light, every decision that Arrowhead Game Studios made has to be considered questionable, but once you use a different perspective, it’s easy to understand what’s going on here. Unfortunately, a number of network issues and a seemingly declining player count keep Helldivers from being everything that it can possibly be.Īt first sight, it might seem like Helldivers is a progression-based game, what with it’s numerically-ordered missions, stage-based unlockables, and attempts to whittle down three separate alien societies. When it works, this top-down, friendly-fire-heavy cooperative multiplayer shooter does everything in its power to smash you and your comrades into a pool of blood and guts, and this is nothing short of outstanding. ![]() Difficulty seems to be celebrated again, and without this frustration renaissance, we might not have the opportunity to play hysterically difficult titles like Arrowhead’s Helldivers. ![]() Those seeking a punishing AAA title might lean towards Bloodborne or the Souls series a bevy of insane platformers, like Super Meat Boy and Spelunky exist to satisfy those looking to get their 2D on. Now that a great variety, and increased level of accessibility, exists across the gaming landscape, gamers looking for a serious challenge have a multitude of head-slamming masochistic endeavors. Sure, some may find challenge in the latest AAA game’s single player mode, and more power to them, but it seemed that those days of thrown controllers, face-palms and nights spent playing the same level over and over again were long gone. Titles like The Order: 1886 guide players along a central path, saving constantly in the background, while never attempting to overwhelm, even on their hardest difficulty. Now, we live in a time where games, for better and for worse, seem to hold your hand a fair bit more. From the simple to understand, yet generally punishing Mega Man games, to Ninja Gaiden, all the way to the infamously challenging Silver Surfer, tough-as-nails games were largely the norm. What do you think of Sony’s new handheld console? Let us know in the comments below.Back in the wonder days of the NES, an era that this particular editor admittedly was not on this planet to witness, games were heralded for their difficulty. So whenever Sony’s next PlayStation Showcase will be, it’s seemingly going to be a big one. It’s understood that the PlayStation 5 Pro is aiming for a holiday 2024 release. Ironically though, this “second phase” is very much true for Sony’s hardware offerings, with the new detachable disc drive PlayStation 5, Project Nomad (wireless earphones), Project Voyager (wireless headset), and Q Lite (handheld) all scheduled to release within a very short period. Insider Gaming understands that the Q Lite is in its QA phase and is scheduled to release before the PlayStation 5 Pro and after the Detachable Disc Drive PS5.Īs previously mentioned by industry insider Jeff Grubb, Sony is planning to announce its “second phase of the PS5”, which was in reference to its future game slate. The device sports adaptive triggers for haptic feedback and will include what you would come to expect from a handheld – Volume buttons, speakers, an audio input jack, etc. Sporting adaptive streaming up to 1080p and 60FPS, the new device will require constant connectivity to the internet.Īs for the console’s physical features, early prototypes show the console will look a lot like a PlayStation 5 controller, but with a massive 8-inch LCD touchscreen in the center. ![]()
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